_frame (defined in MGXCamera) | MGXCamera | protected |
addKeyFrameToPath(int i) (defined in MGXCamera) | MGXCamera | virtual |
Camera::addKeyFrameToPath(int i) | qglviewer::Camera | |
Camera::aspectRatio() const | qglviewer::Camera | |
Camera::Camera() | qglviewer::Camera | |
Camera::Camera(const Camera &camera) | qglviewer::Camera | |
Camera::cameraCoordinatesOf(const Vec &src) const | qglviewer::Camera | |
Camera::centerScene() | qglviewer::Camera | |
Camera::computeModelViewMatrix() const | qglviewer::Camera | |
Camera::computeProjectionMatrix() const | qglviewer::Camera | |
Camera::convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) const | qglviewer::Camera | |
Camera::deletePath(int i) | qglviewer::Camera | |
Camera::distanceToSceneCenter() const | qglviewer::Camera | |
Camera::domElement(const QString &name, QDomDocument &document) const | qglviewer::Camera | |
Camera::draw(bool drawFarPlane=true, float scale=1.0) const | qglviewer::Camera | |
Camera::drawAllPaths() | qglviewer::Camera | |
Camera::fieldOfView() const | qglviewer::Camera | |
Camera::fitBoundingBox(const Vec &min, const Vec &max) | qglviewer::Camera | |
Camera::fitScreenRegion(const QRect &rectangle) | qglviewer::Camera | |
Camera::fitSphere(const Vec ¢er, float radius) | qglviewer::Camera | |
Camera::flySpeed() const | qglviewer::Camera | |
Camera::focusDistance() const | qglviewer::Camera | |
Camera::frame() const | qglviewer::Camera | |
Camera::getCameraCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
Camera::getFrustumPlanesCoefficients(GLdouble coef[6][4]) const | qglviewer::Camera | |
Camera::getModelViewMatrix(GLdouble m[16]) const | qglviewer::Camera | |
Camera::getModelViewProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | |
Camera::getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const | qglviewer::Camera | |
Camera::getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | qglviewer::Camera | |
Camera::getProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | |
Camera::getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | qglviewer::Camera | |
Camera::getViewport(GLint viewport[4]) const | qglviewer::Camera | |
Camera::getWorldCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
Camera::horizontalFieldOfView() const | qglviewer::Camera | |
Camera::initFromDOMElement(const QDomElement &element) | qglviewer::Camera | |
Camera::interpolateTo(const Frame &fr, float duration) | qglviewer::Camera | |
Camera::interpolateToFitScene() | qglviewer::Camera | |
Camera::interpolateToZoomOnPixel(const QPoint &pixel) | qglviewer::Camera | |
Camera::IODistance() const | qglviewer::Camera | |
Camera::keyFrameInterpolator(int i) const | qglviewer::Camera | |
Camera::loadModelViewMatrix(bool reset=true) const | qglviewer::Camera | |
Camera::loadModelViewMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | |
Camera::loadProjectionMatrix(bool reset=true) const | qglviewer::Camera | |
Camera::loadProjectionMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | |
Camera::lookAt(const Vec &target) | qglviewer::Camera | |
Camera::operator=(const Camera &camera) | qglviewer::Camera | |
Camera::orientation() const | qglviewer::Camera | |
Camera::physicalDistanceToScreen() const | qglviewer::Camera | |
Camera::physicalScreenWidth() const | qglviewer::Camera | |
Camera::pixelGLRatio(const Vec &position) const | qglviewer::Camera | |
Camera::playPath(int i) | qglviewer::Camera | |
Camera::pointUnderPixel(const QPoint &pixel, bool &found) const | qglviewer::Camera | |
Camera::position() const | qglviewer::Camera | |
Camera::projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | qglviewer::Camera | |
Camera::resetPath(int i) | qglviewer::Camera | |
Camera::revolveAroundPoint() const | qglviewer::Camera | |
Camera::rightVector() const | qglviewer::Camera | |
Camera::sceneCenter() const | qglviewer::Camera | |
Camera::sceneRadius() const | qglviewer::Camera | |
Camera::screenHeight() const | qglviewer::Camera | |
Camera::screenWidth() const | qglviewer::Camera | |
Camera::setAspectRatio(float aspect) | qglviewer::Camera | |
Camera::setFieldOfView(float fov) | qglviewer::Camera | |
Camera::setFlySpeed(float speed) | qglviewer::Camera | |
Camera::setFocusDistance(float distance) | qglviewer::Camera | |
Camera::setFOVToFitScene() | qglviewer::Camera | |
Camera::setFrame(ManipulatedCameraFrame *const mcf) | qglviewer::Camera | |
Camera::setFromModelViewMatrix(const GLdouble *const modelViewMatrix) | qglviewer::Camera | |
Camera::setFromProjectionMatrix(const float matrix[12]) | qglviewer::Camera | |
Camera::setHorizontalFieldOfView(float hfov) | qglviewer::Camera | |
Camera::setIODistance(float distance) | qglviewer::Camera | |
Camera::setKeyFrameInterpolator(int i, KeyFrameInterpolator *const kfi) | qglviewer::Camera | |
Camera::setOrientation(const Quaternion &q) | qglviewer::Camera | |
Camera::setOrientation(float theta, float phi) | qglviewer::Camera | |
Camera::setPhysicalDistanceToScreen(float distance) | qglviewer::Camera | |
Camera::setPhysicalScreenWidth(float width) | qglviewer::Camera | |
Camera::setPosition(const Vec &pos) | qglviewer::Camera | |
Camera::setRevolveAroundPoint(const Vec &rap) | qglviewer::Camera | |
Camera::setRevolveAroundPointFromPixel(const QPoint &pixel) | qglviewer::Camera | |
Camera::setSceneBoundingBox(const Vec &min, const Vec &max) | qglviewer::Camera | |
Camera::setSceneCenter(const Vec ¢er) | qglviewer::Camera | |
Camera::setSceneCenterFromPixel(const QPoint &pixel) | qglviewer::Camera | |
Camera::setSceneRadius(float radius) | qglviewer::Camera | |
Camera::setScreenWidthAndHeight(int width, int height) | qglviewer::Camera | |
Camera::setType(Type type) | qglviewer::Camera | |
Camera::setUpVector(const Vec &up, bool noMove=true) | qglviewer::Camera | |
Camera::setViewDirection(const Vec &direction) | qglviewer::Camera | |
Camera::setZClippingCoefficient(float coef) | qglviewer::Camera | |
Camera::setZNearCoefficient(float coef) | qglviewer::Camera | |
Camera::showEntireScene() | qglviewer::Camera | |
Camera::type() const | qglviewer::Camera | |
Camera::Type | qglviewer::Camera | |
Camera::unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | qglviewer::Camera | |
Camera::upVector() const | qglviewer::Camera | |
Camera::viewDirection() const | qglviewer::Camera | |
Camera::worldCoordinatesOf(const Vec &src) const | qglviewer::Camera | |
Camera::zClippingCoefficient() const | qglviewer::Camera | |
Camera::zFar() const | qglviewer::Camera | |
Camera::zNear() const | qglviewer::Camera | |
Camera::zNearCoefficient() const | qglviewer::Camera | |
Camera::~Camera() | qglviewer::Camera | |
deletePath(int i) (defined in MGXCamera) | MGXCamera | virtual |
drawAllPaths() (defined in MGXCamera) | MGXCamera | virtual |
ERSPECTIVE | qglviewer::Camera | |
fitSphere(const qglviewer::Vec ¢er, float radius) (defined in MGXCamera) | MGXCamera | |
frame() (defined in MGXCamera) | MGXCamera | inline |
frame() const (defined in MGXCamera) | MGXCamera | inline |
getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const (defined in MGXCamera) | MGXCamera | |
MGXCamera() (defined in MGXCamera) | MGXCamera | |
playPath(int i) (defined in MGXCamera) | MGXCamera | virtual |
resetPath(int i) (defined in MGXCamera) | MGXCamera | virtual |
resetZoom() (defined in MGXCamera) | MGXCamera | |
RTHOGRAPHIC | qglviewer::Camera | |
setZoom(float z) (defined in MGXCamera) | MGXCamera | inline |
zoom() const (defined in MGXCamera) | MGXCamera | inline |