_zoom (defined in MGXCameraFrame) | MGXCameraFrame | protected |
Frame::alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.85f) | qglviewer::Frame | |
Frame::constraint() const | qglviewer::Frame | |
Frame::coordinatesOf(const Vec &src) const | qglviewer::Frame | |
Frame::coordinatesOfFrom(const Vec &src, const Frame *const from) const | qglviewer::Frame | |
Frame::coordinatesOfIn(const Vec &src, const Frame *const in) const | qglviewer::Frame | |
Frame::domElement(const QString &name, QDomDocument &document) const | qglviewer::Frame | |
Frame::Frame() | qglviewer::Frame | |
Frame::Frame(const Frame &frame) | qglviewer::Frame | |
Frame::Frame(const Vec &position, const Quaternion &orientation) | qglviewer::Frame | |
Frame::getCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
Frame::getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const | qglviewer::Frame | |
Frame::getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const | qglviewer::Frame | |
Frame::getInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
Frame::getInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
Frame::getLocalCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
Frame::getLocalInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
Frame::getLocalInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
Frame::getLocalTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
Frame::getMatrix(GLdouble m[4][4]) const | qglviewer::Frame | |
Frame::getMatrix(GLdouble m[16]) const | qglviewer::Frame | |
Frame::getOrientation(double &q0, double &q1, double &q2, double &q3) const | qglviewer::Frame | |
Frame::getPosition(float &x, float &y, float &z) const | qglviewer::Frame | |
Frame::getRotation(double &q0, double &q1, double &q2, double &q3) const | qglviewer::Frame | |
Frame::getTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
Frame::getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const | qglviewer::Frame | |
Frame::getTransformOfIn(const float src[3], float res[3], const Frame *const in) const | qglviewer::Frame | |
Frame::getTranslation(float &x, float &y, float &z) const | qglviewer::Frame | |
Frame::getWorldMatrix(GLdouble m[4][4]) const | qglviewer::Frame | |
Frame::getWorldMatrix(GLdouble m[16]) const | qglviewer::Frame | |
Frame::initFromDOMElement(const QDomElement &element) | qglviewer::Frame | |
Frame::interpolated() | qglviewer::Frame | |
Frame::inverse() const | qglviewer::Frame | |
Frame::inverseCoordinatesOf(const Vec &src) const | qglviewer::Frame | |
Frame::inverseTransformOf(const Vec &src) const | qglviewer::Frame | |
Frame::localCoordinatesOf(const Vec &src) const | qglviewer::Frame | |
Frame::localInverseCoordinatesOf(const Vec &src) const | qglviewer::Frame | |
Frame::localInverseTransformOf(const Vec &src) const | qglviewer::Frame | |
Frame::localTransformOf(const Vec &src) const | qglviewer::Frame | |
Frame::matrix() const | qglviewer::Frame | |
Frame::modified() | qglviewer::Frame | |
Frame::operator=(const Frame &frame) | qglviewer::Frame | |
Frame::orientation() const | qglviewer::Frame | |
Frame::position() const | qglviewer::Frame | |
Frame::projectOnLine(const Vec &origin, const Vec &direction) | qglviewer::Frame | |
Frame::referenceFrame() const | qglviewer::Frame | |
Frame::rotate(Quaternion &q) | qglviewer::Frame | |
Frame::rotate(const Quaternion &q) | qglviewer::Frame | |
Frame::rotate(double q0, double q1, double q2, double q3) | qglviewer::Frame | |
Frame::rotate(double &q0, double &q1, double &q2, double &q3) | qglviewer::Frame | |
Frame::rotateAroundPoint(Quaternion &rotation, const Vec &point) | qglviewer::Frame | |
Frame::rotateAroundPoint(const Quaternion &rotation, const Vec &point) | qglviewer::Frame | |
Frame::rotation() const | qglviewer::Frame | |
Frame::setConstraint(Constraint *const constraint) | qglviewer::Frame | |
Frame::setFromMatrix(const GLdouble m[4][4]) | qglviewer::Frame | |
Frame::setFromMatrix(const GLdouble m[16]) | qglviewer::Frame | |
Frame::setOrientation(const Quaternion &orientation) | qglviewer::Frame | |
Frame::setOrientation(double q0, double q1, double q2, double q3) | qglviewer::Frame | |
Frame::setOrientationWithConstraint(Quaternion &orientation) | qglviewer::Frame | |
Frame::setPosition(const Vec &position) | qglviewer::Frame | |
Frame::setPosition(float x, float y, float z) | qglviewer::Frame | |
Frame::setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | qglviewer::Frame | |
Frame::setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | qglviewer::Frame | |
Frame::setPositionWithConstraint(Vec &position) | qglviewer::Frame | |
Frame::setReferenceFrame(const Frame *const refFrame) | qglviewer::Frame | |
Frame::setRotation(const Quaternion &rotation) | qglviewer::Frame | |
Frame::setRotation(double q0, double q1, double q2, double q3) | qglviewer::Frame | |
Frame::setRotationWithConstraint(Quaternion &rotation) | qglviewer::Frame | |
Frame::settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | qglviewer::Frame | |
Frame::setTranslation(const Vec &translation) | qglviewer::Frame | |
Frame::setTranslation(float x, float y, float z) | qglviewer::Frame | |
Frame::setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | qglviewer::Frame | |
Frame::setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | qglviewer::Frame | |
Frame::setTranslationWithConstraint(Vec &translation) | qglviewer::Frame | |
Frame::transformOf(const Vec &src) const | qglviewer::Frame | |
Frame::transformOfFrom(const Vec &src, const Frame *const from) const | qglviewer::Frame | |
Frame::transformOfIn(const Vec &src, const Frame *const in) const | qglviewer::Frame | |
Frame::translate(Vec &t) | qglviewer::Frame | |
Frame::translate(const Vec &t) | qglviewer::Frame | |
Frame::translate(float x, float y, float z) | qglviewer::Frame | |
Frame::translate(float &x, float &y, float &z) | qglviewer::Frame | |
Frame::translation() const | qglviewer::Frame | |
Frame::worldInverse() const | qglviewer::Frame | |
Frame::worldMatrix() const | qglviewer::Frame | |
Frame::~Frame() | qglviewer::Frame | |
ManipulatedCameraFrame::domElement(const QString &name, QDomDocument &document) const | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::flySpeed() const | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::flyUpVector() const | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::initFromDOMElement(const QDomElement &element) | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::ManipulatedCameraFrame() | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::ManipulatedCameraFrame(const ManipulatedCameraFrame &mcf) | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::mouseMoveEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::mouseReleaseEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::operator=(const ManipulatedCameraFrame &mcf) | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::revolveAroundPoint() const | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::setFlySpeed(float speed) | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::setFlyUpVector(const Vec &up) | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::setRevolveAroundPoint(const Vec &revolveAroundPoint) | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::spin() | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::wheelEvent(QWheelEvent *const event, Camera *const camera) | qglviewer::ManipulatedCameraFrame | |
ManipulatedCameraFrame::~ManipulatedCameraFrame() | qglviewer::ManipulatedCameraFrame | |
ManipulatedFrame::checkIfGrabsMouse(int x, int y, const Camera *const camera) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::domElement(const QString &name, QDomDocument &document) const | qglviewer::ManipulatedFrame | |
ManipulatedFrame::initFromDOMElement(const QDomElement &element) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::isManipulated() const | qglviewer::ManipulatedFrame | |
ManipulatedFrame::isSpinning() const | qglviewer::ManipulatedFrame | |
ManipulatedFrame::manipulated() | qglviewer::ManipulatedFrame | |
ManipulatedFrame::ManipulatedFrame() | qglviewer::ManipulatedFrame | |
ManipulatedFrame::ManipulatedFrame(const ManipulatedFrame &mf) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::mouseMoveEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::mousePressEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::mouseReleaseEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::operator=(const ManipulatedFrame &mf) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::rotationSensitivity() const | qglviewer::ManipulatedFrame | |
ManipulatedFrame::setRotationSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::setSpinningQuaternion(const Quaternion &spinningQuaternion) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::setSpinningSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::setTranslationSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::setWheelSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::spin() | qglviewer::ManipulatedFrame | |
ManipulatedFrame::spinningQuaternion() const | qglviewer::ManipulatedFrame | |
ManipulatedFrame::spinningSensitivity() const | qglviewer::ManipulatedFrame | |
ManipulatedFrame::spun() | qglviewer::ManipulatedFrame | |
ManipulatedFrame::startSpinning(int updateInterval) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::stopSpinning() | qglviewer::ManipulatedFrame | |
ManipulatedFrame::translationSensitivity() const | qglviewer::ManipulatedFrame | |
ManipulatedFrame::wheelEvent(QWheelEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | |
ManipulatedFrame::wheelSensitivity() const | qglviewer::ManipulatedFrame | |
ManipulatedFrame::~ManipulatedFrame() | qglviewer::ManipulatedFrame | |
MGXCameraFrame() (defined in MGXCameraFrame) | MGXCameraFrame | |
MouseGrabber::addInMouseGrabberPool() | qglviewer::MouseGrabber | |
MouseGrabber::checkIfGrabsMouse(int x, int y, const Camera *const camera)=0 | qglviewer::MouseGrabber | |
MouseGrabber::clearMouseGrabberPool(bool autoDelete=false) | qglviewer::MouseGrabber | |
MouseGrabber::grabsMouse() const | qglviewer::MouseGrabber | |
MouseGrabber::isInMouseGrabberPool() const | qglviewer::MouseGrabber | |
MouseGrabber::mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::MouseGrabber | |
MouseGrabber::MouseGrabber() | qglviewer::MouseGrabber | |
MouseGrabber::MouseGrabberPool() | qglviewer::MouseGrabber | |
MouseGrabber::mouseMoveEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::MouseGrabber | |
MouseGrabber::mousePressEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::MouseGrabber | |
MouseGrabber::mouseReleaseEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::MouseGrabber | |
MouseGrabber::removeFromMouseGrabberPool() | qglviewer::MouseGrabber | |
MouseGrabber::setGrabsMouse(bool grabs) | qglviewer::MouseGrabber | |
MouseGrabber::wheelEvent(QWheelEvent *const event, Camera *const camera) | qglviewer::MouseGrabber | |
MouseGrabber::~MouseGrabber() | qglviewer::MouseGrabber | |
setZoom(float z) (defined in MGXCameraFrame) | MGXCameraFrame | inline |
wheelEvent(QWheelEvent *const event, qglviewer::Camera *const camera) (defined in MGXCameraFrame) | MGXCameraFrame | |
zoom() const (defined in MGXCameraFrame) | MGXCameraFrame | inline |