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MGXCameraFrame Member List

This is the complete list of members for MGXCameraFrame, including all inherited members.

_zoom (defined in MGXCameraFrame)MGXCameraFrameprotected
Frame::alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.85f)qglviewer::Frame
Frame::constraint() const qglviewer::Frame
Frame::coordinatesOf(const Vec &src) const qglviewer::Frame
Frame::coordinatesOfFrom(const Vec &src, const Frame *const from) const qglviewer::Frame
Frame::coordinatesOfIn(const Vec &src, const Frame *const in) const qglviewer::Frame
Frame::domElement(const QString &name, QDomDocument &document) const qglviewer::Frame
Frame::Frame()qglviewer::Frame
Frame::Frame(const Frame &frame)qglviewer::Frame
Frame::Frame(const Vec &position, const Quaternion &orientation)qglviewer::Frame
Frame::getCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
Frame::getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const qglviewer::Frame
Frame::getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const qglviewer::Frame
Frame::getInverseCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
Frame::getInverseTransformOf(const float src[3], float res[3]) const qglviewer::Frame
Frame::getLocalCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
Frame::getLocalInverseCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
Frame::getLocalInverseTransformOf(const float src[3], float res[3]) const qglviewer::Frame
Frame::getLocalTransformOf(const float src[3], float res[3]) const qglviewer::Frame
Frame::getMatrix(GLdouble m[4][4]) const qglviewer::Frame
Frame::getMatrix(GLdouble m[16]) const qglviewer::Frame
Frame::getOrientation(double &q0, double &q1, double &q2, double &q3) const qglviewer::Frame
Frame::getPosition(float &x, float &y, float &z) const qglviewer::Frame
Frame::getRotation(double &q0, double &q1, double &q2, double &q3) const qglviewer::Frame
Frame::getTransformOf(const float src[3], float res[3]) const qglviewer::Frame
Frame::getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const qglviewer::Frame
Frame::getTransformOfIn(const float src[3], float res[3], const Frame *const in) const qglviewer::Frame
Frame::getTranslation(float &x, float &y, float &z) const qglviewer::Frame
Frame::getWorldMatrix(GLdouble m[4][4]) const qglviewer::Frame
Frame::getWorldMatrix(GLdouble m[16]) const qglviewer::Frame
Frame::initFromDOMElement(const QDomElement &element)qglviewer::Frame
Frame::interpolated()qglviewer::Frame
Frame::inverse() const qglviewer::Frame
Frame::inverseCoordinatesOf(const Vec &src) const qglviewer::Frame
Frame::inverseTransformOf(const Vec &src) const qglviewer::Frame
Frame::localCoordinatesOf(const Vec &src) const qglviewer::Frame
Frame::localInverseCoordinatesOf(const Vec &src) const qglviewer::Frame
Frame::localInverseTransformOf(const Vec &src) const qglviewer::Frame
Frame::localTransformOf(const Vec &src) const qglviewer::Frame
Frame::matrix() const qglviewer::Frame
Frame::modified()qglviewer::Frame
Frame::operator=(const Frame &frame)qglviewer::Frame
Frame::orientation() const qglviewer::Frame
Frame::position() const qglviewer::Frame
Frame::projectOnLine(const Vec &origin, const Vec &direction)qglviewer::Frame
Frame::referenceFrame() const qglviewer::Frame
Frame::rotate(Quaternion &q)qglviewer::Frame
Frame::rotate(const Quaternion &q)qglviewer::Frame
Frame::rotate(double q0, double q1, double q2, double q3)qglviewer::Frame
Frame::rotate(double &q0, double &q1, double &q2, double &q3)qglviewer::Frame
Frame::rotateAroundPoint(Quaternion &rotation, const Vec &point)qglviewer::Frame
Frame::rotateAroundPoint(const Quaternion &rotation, const Vec &point)qglviewer::Frame
Frame::rotation() const qglviewer::Frame
Frame::setConstraint(Constraint *const constraint)qglviewer::Frame
Frame::setFromMatrix(const GLdouble m[4][4])qglviewer::Frame
Frame::setFromMatrix(const GLdouble m[16])qglviewer::Frame
Frame::setOrientation(const Quaternion &orientation)qglviewer::Frame
Frame::setOrientation(double q0, double q1, double q2, double q3)qglviewer::Frame
Frame::setOrientationWithConstraint(Quaternion &orientation)qglviewer::Frame
Frame::setPosition(const Vec &position)qglviewer::Frame
Frame::setPosition(float x, float y, float z)qglviewer::Frame
Frame::setPositionAndOrientation(const Vec &position, const Quaternion &orientation)qglviewer::Frame
Frame::setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation)qglviewer::Frame
Frame::setPositionWithConstraint(Vec &position)qglviewer::Frame
Frame::setReferenceFrame(const Frame *const refFrame)qglviewer::Frame
Frame::setRotation(const Quaternion &rotation)qglviewer::Frame
Frame::setRotation(double q0, double q1, double q2, double q3)qglviewer::Frame
Frame::setRotationWithConstraint(Quaternion &rotation)qglviewer::Frame
Frame::settingAsReferenceFrameWillCreateALoop(const Frame *const frame)qglviewer::Frame
Frame::setTranslation(const Vec &translation)qglviewer::Frame
Frame::setTranslation(float x, float y, float z)qglviewer::Frame
Frame::setTranslationAndRotation(const Vec &translation, const Quaternion &rotation)qglviewer::Frame
Frame::setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation)qglviewer::Frame
Frame::setTranslationWithConstraint(Vec &translation)qglviewer::Frame
Frame::transformOf(const Vec &src) const qglviewer::Frame
Frame::transformOfFrom(const Vec &src, const Frame *const from) const qglviewer::Frame
Frame::transformOfIn(const Vec &src, const Frame *const in) const qglviewer::Frame
Frame::translate(Vec &t)qglviewer::Frame
Frame::translate(const Vec &t)qglviewer::Frame
Frame::translate(float x, float y, float z)qglviewer::Frame
Frame::translate(float &x, float &y, float &z)qglviewer::Frame
Frame::translation() const qglviewer::Frame
Frame::worldInverse() const qglviewer::Frame
Frame::worldMatrix() const qglviewer::Frame
Frame::~Frame()qglviewer::Frame
ManipulatedCameraFrame::domElement(const QString &name, QDomDocument &document) const qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::flySpeed() const qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::flyUpVector() const qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::initFromDOMElement(const QDomElement &element)qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::ManipulatedCameraFrame()qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::ManipulatedCameraFrame(const ManipulatedCameraFrame &mcf)qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::mouseMoveEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::mouseReleaseEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::operator=(const ManipulatedCameraFrame &mcf)qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::revolveAroundPoint() const qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::setFlySpeed(float speed)qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::setFlyUpVector(const Vec &up)qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::setRevolveAroundPoint(const Vec &revolveAroundPoint)qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::spin()qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::wheelEvent(QWheelEvent *const event, Camera *const camera)qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame::~ManipulatedCameraFrame()qglviewer::ManipulatedCameraFrame
ManipulatedFrame::checkIfGrabsMouse(int x, int y, const Camera *const camera)qglviewer::ManipulatedFrame
ManipulatedFrame::domElement(const QString &name, QDomDocument &document) const qglviewer::ManipulatedFrame
ManipulatedFrame::initFromDOMElement(const QDomElement &element)qglviewer::ManipulatedFrame
ManipulatedFrame::isManipulated() const qglviewer::ManipulatedFrame
ManipulatedFrame::isSpinning() const qglviewer::ManipulatedFrame
ManipulatedFrame::manipulated()qglviewer::ManipulatedFrame
ManipulatedFrame::ManipulatedFrame()qglviewer::ManipulatedFrame
ManipulatedFrame::ManipulatedFrame(const ManipulatedFrame &mf)qglviewer::ManipulatedFrame
ManipulatedFrame::mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrame
ManipulatedFrame::mouseMoveEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrame
ManipulatedFrame::mousePressEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrame
ManipulatedFrame::mouseReleaseEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrame
ManipulatedFrame::operator=(const ManipulatedFrame &mf)qglviewer::ManipulatedFrame
ManipulatedFrame::rotationSensitivity() const qglviewer::ManipulatedFrame
ManipulatedFrame::setRotationSensitivity(float sensitivity)qglviewer::ManipulatedFrame
ManipulatedFrame::setSpinningQuaternion(const Quaternion &spinningQuaternion)qglviewer::ManipulatedFrame
ManipulatedFrame::setSpinningSensitivity(float sensitivity)qglviewer::ManipulatedFrame
ManipulatedFrame::setTranslationSensitivity(float sensitivity)qglviewer::ManipulatedFrame
ManipulatedFrame::setWheelSensitivity(float sensitivity)qglviewer::ManipulatedFrame
ManipulatedFrame::spin()qglviewer::ManipulatedFrame
ManipulatedFrame::spinningQuaternion() const qglviewer::ManipulatedFrame
ManipulatedFrame::spinningSensitivity() const qglviewer::ManipulatedFrame
ManipulatedFrame::spun()qglviewer::ManipulatedFrame
ManipulatedFrame::startSpinning(int updateInterval)qglviewer::ManipulatedFrame
ManipulatedFrame::stopSpinning()qglviewer::ManipulatedFrame
ManipulatedFrame::translationSensitivity() const qglviewer::ManipulatedFrame
ManipulatedFrame::wheelEvent(QWheelEvent *const event, Camera *const camera)qglviewer::ManipulatedFrame
ManipulatedFrame::wheelSensitivity() const qglviewer::ManipulatedFrame
ManipulatedFrame::~ManipulatedFrame()qglviewer::ManipulatedFrame
MGXCameraFrame() (defined in MGXCameraFrame)MGXCameraFrame
MouseGrabber::addInMouseGrabberPool()qglviewer::MouseGrabber
MouseGrabber::checkIfGrabsMouse(int x, int y, const Camera *const camera)=0qglviewer::MouseGrabber
MouseGrabber::clearMouseGrabberPool(bool autoDelete=false)qglviewer::MouseGrabber
MouseGrabber::grabsMouse() const qglviewer::MouseGrabber
MouseGrabber::isInMouseGrabberPool() const qglviewer::MouseGrabber
MouseGrabber::mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera)qglviewer::MouseGrabber
MouseGrabber::MouseGrabber()qglviewer::MouseGrabber
MouseGrabber::MouseGrabberPool()qglviewer::MouseGrabber
MouseGrabber::mouseMoveEvent(QMouseEvent *const event, Camera *const camera)qglviewer::MouseGrabber
MouseGrabber::mousePressEvent(QMouseEvent *const event, Camera *const camera)qglviewer::MouseGrabber
MouseGrabber::mouseReleaseEvent(QMouseEvent *const event, Camera *const camera)qglviewer::MouseGrabber
MouseGrabber::removeFromMouseGrabberPool()qglviewer::MouseGrabber
MouseGrabber::setGrabsMouse(bool grabs)qglviewer::MouseGrabber
MouseGrabber::wheelEvent(QWheelEvent *const event, Camera *const camera)qglviewer::MouseGrabber
MouseGrabber::~MouseGrabber()qglviewer::MouseGrabber
setZoom(float z) (defined in MGXCameraFrame)MGXCameraFrameinline
wheelEvent(QWheelEvent *const event, qglviewer::Camera *const camera) (defined in MGXCameraFrame)MGXCameraFrame
zoom() const (defined in MGXCameraFrame)MGXCameraFrameinline