angle() const | mgx::util::Quaternion | |
axis() const | mgx::util::Quaternion | |
begin() | mgx::util::Vector< 4, float > | inline |
begin() const | mgx::util::Vector< 4, float > | inline |
c_data() const | mgx::util::Vector< 4, float > | inline |
conjugate() const | mgx::util::Quaternion | inline |
cross(const Vector &other) const | mgx::util::Vector< 4, float > | inline |
data() | mgx::util::Vector< 4, float > | inline |
end() | mgx::util::Vector< 4, float > | inline |
end() const | mgx::util::Vector< 4, float > | inline |
i(const float &v) | mgx::util::Vector< 4, float > | inline |
i() | mgx::util::Vector< 4, float > | inline |
i() const | mgx::util::Vector< 4, float > | inline |
inverse() const | mgx::util::Quaternion | inline |
inverseRotate(const Point3f &v) const | mgx::util::Quaternion | |
j(const float &v) | mgx::util::Vector< 4, float > | inline |
j() | mgx::util::Vector< 4, float > | inline |
j() const | mgx::util::Vector< 4, float > | inline |
k(const float &v) | mgx::util::Vector< 4, float > | inline |
k() | mgx::util::Vector< 4, float > | inline |
k() const | mgx::util::Vector< 4, float > | inline |
l(const float &v) | mgx::util::Vector< 4, float > | inline |
l() | mgx::util::Vector< 4, float > | inline |
l() const | mgx::util::Vector< 4, float > | inline |
mult(const Vector &vec) const | mgx::util::Vector< 4, float > | inline |
norm() const | mgx::util::Vector< 4, float > | inline |
normalize(void) | mgx::util::Vector< 4, float > | inline |
normalized(void) const | mgx::util::Vector< 4, float > | inline |
normsq() const | mgx::util::Vector< 4, float > | inline |
operator!=(const Vector &vec) const | mgx::util::Vector< 4, float > | inline |
operator*(const Quaternion &other) const | mgx::util::Quaternion | |
Vector< 4, float >::operator*(const float &scalar) const | mgx::util::Vector< 4, float > | inline |
Vector< 4, float >::operator*(const Vector &vec) const | mgx::util::Vector< 4, float > | inline |
operator*=(const Quaternion &other) | mgx::util::Quaternion | |
operator*=(float s) | mgx::util::Quaternion | inline |
Vector< 4, float >::operator*=(const float &scalar) | mgx::util::Vector< 4, float > | inline |
Vector< 4, float >::operator*=(const T1 &scalar) | mgx::util::Vector< 4, float > | inline |
operator+(const Quaternion &other) const | mgx::util::Quaternion | inline |
Vector< 4, float >::operator+(const Vector &vec) const | mgx::util::Vector< 4, float > | inline |
operator+=(const Quaternion &other) | mgx::util::Quaternion | inline |
Vector< 4, float >::operator+=(const Vector &vec) | mgx::util::Vector< 4, float > | inline |
Vector< 4, float >::operator+=(const float &val) | mgx::util::Vector< 4, float > | inline |
operator-(void) const | mgx::util::Vector< 4, float > | inline |
operator-(const Vector &vec) const | mgx::util::Vector< 4, float > | inline |
operator-=(const Vector &vec) | mgx::util::Vector< 4, float > | inline |
operator-=(const float &val) | mgx::util::Vector< 4, float > | inline |
operator/(float v) const | mgx::util::Quaternion | inline |
Vector< 4, float >::operator/(const float &scalar) const | mgx::util::Vector< 4, float > | inline |
Vector< 4, float >::operator/(const Vector &vec) const | mgx::util::Vector< 4, float > | inline |
operator/=(float v) | mgx::util::Quaternion | inline |
Vector< 4, float >::operator/=(const Vector &vec) | mgx::util::Vector< 4, float > | inline |
Vector< 4, float >::operator/=(const float &scalar) | mgx::util::Vector< 4, float > | inline |
Vector< 4, float >::operator/=(const T1 &scalar) | mgx::util::Vector< 4, float > | inline |
operator<(const Vector &other) const | mgx::util::Vector< 4, float > | inline |
operator<=(const Vector &other) const | mgx::util::Vector< 4, float > | inline |
operator=(const Quaternion &other) | mgx::util::Quaternion | |
Vector< 4, float >::operator=(const Vector &vec) | mgx::util::Vector< 4, float > | inline |
Vector< 4, float >::operator=(const float &value) | mgx::util::Vector< 4, float > | inline |
operator==(const Vector &vec) const | mgx::util::Vector< 4, float > | inline |
operator>(const Vector &other) const | mgx::util::Vector< 4, float > | inline |
operator>=(const Vector &other) const | mgx::util::Vector< 4, float > | inline |
operator[](size_t idx) | mgx::util::Vector< 4, float > | inline |
operator[](size_t idx) const | mgx::util::Vector< 4, float > | inline |
projectXY(void) | mgx::util::Vector< 4, float > | inline |
Quaternion() | mgx::util::Quaternion | inline |
Quaternion(float x, float y, float z, float w) | mgx::util::Quaternion | inline |
Quaternion(const Quaternion &other) | mgx::util::Quaternion | inline |
Quaternion(const Point3f &axis, float angle) | mgx::util::Quaternion | |
Quaternion(const Point3f &from, const Point3f &to) | mgx::util::Quaternion | |
Quaternion(const Matrix3f &m) | mgx::util::Quaternion | |
rotate(const Point3f &v) const | mgx::util::Quaternion | |
set(const float &x) | mgx::util::Vector< 4, float > | inline |
set(const float &x, const float &y) | mgx::util::Vector< 4, float > | inline |
set(const float &x, const float &y, const float &z) | mgx::util::Vector< 4, float > | inline |
set(const float &x, const float &y, const float &z, const float &t) | mgx::util::Vector< 4, float > | inline |
setAxisAngle(const Point3f &axis, float angle) | mgx::util::Quaternion | |
setMatrix(Matrix3f &m) const | mgx::util::Quaternion | |
setMatrix(Matrix4f &m) const | mgx::util::Quaternion | |
size() | mgx::util::Vector< 4, float > | inlinestatic |
t(const float &v) | mgx::util::Vector< 4, float > | inline |
t() | mgx::util::Vector< 4, float > | inline |
t() const | mgx::util::Vector< 4, float > | inline |
Vector(const Vector &vec) | mgx::util::Vector< 4, float > | inline |
Vector(const Vector< dim, T1 > &vec) | mgx::util::Vector< 4, float > | inline |
Vector(const Vector< d1, T1 > &vec) | mgx::util::Vector< 4, float > | inlineexplicit |
Vector(const Vec &el) | mgx::util::Vector< 4, float > | inlineexplicit |
Vector(const float &x=float()) | mgx::util::Vector< 4, float > | inlineexplicit |
Vector(const float &x, const float &y) | mgx::util::Vector< 4, float > | inlineexplicit |
Vector(const float &x, const float &y, const float &z) | mgx::util::Vector< 4, float > | inlineexplicit |
Vector(const float &x, const float &y, const float &z, const float &t) | mgx::util::Vector< 4, float > | inlineexplicit |
Vector(const float &x, const float &y, const float &z, const float &a, const float &b) | mgx::util::Vector< 4, float > | inline |
Vector(const float &x, const float &y, const float &z, const float &a, const float &b, const float &c) | mgx::util::Vector< 4, float > | inline |
Vector(const float &x, const float &y, const float &z, const float &a, const float &b, const float &c, const float &d) | mgx::util::Vector< 4, float > | inline |
Vector(const float &a, const float &b, const float &c, const float &d, const float &e, const float &f, const float &g, const float &h, const float &i, const float &j, const float &k, const float &l) | mgx::util::Vector< 4, float > | inline |
w() | mgx::util::Quaternion | inline |
w() const | mgx::util::Quaternion | inline |
x(const float &v) | mgx::util::Vector< 4, float > | inline |
x() | mgx::util::Vector< 4, float > | inline |
x() const | mgx::util::Vector< 4, float > | inline |
y(const float &v) | mgx::util::Vector< 4, float > | inline |
y() | mgx::util::Vector< 4, float > | inline |
y() const | mgx::util::Vector< 4, float > | inline |
z(const float &v) | mgx::util::Vector< 4, float > | inline |
z() | mgx::util::Vector< 4, float > | inline |
z() const | mgx::util::Vector< 4, float > | inline |